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Spell Name: |
Holy Light |
Spell type: |
Instant Cast |
| Spell description: |
A holy light that can heal a friendly living unit or damage an enemy Undead unit. With level amount Healed/Damaged increases. For all levels: Cooldown 5 seconds. Mana cost 70.
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| Lvl 1: |
A holy light that can heal a friendly living unit for 200 or deal half damage to an enemy Undead unit. |
| Lvl 2: |
A holy light that can heal a friendly living unit for 400 or deal half damage to an enemy Undead unit. |
| Lvl 3: |
A holy light that can heal a friendly living unit for 600 or deal half damage to an enemy Undead unit. |
| Lvl 4: |
A holy light that can heal a friendly living unit for 800 or deal half damage to an enemy Undead unit. |
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Spell Name: |
Storm Bolt |
Spell type: |
Instant Cast |
| Spell description: |
A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. With level, damage and stun time increase. For all levels: Cooldown 11 seconds. Mana cost 90.
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| Lvl 1: |
Throws a magical hammer at a target enemy unit, dealing 100 damage and stunning the target for 2 seconds. |
| Lvl 2: |
Throws a magical hammer at a target enemy unit, dealing 150 damage and stunning the target for 4 seconds. |
| Lvl 3: |
Throws a magical hammer at a target enemy unit, dealing 200 damage and stunning the target for 6 seconds. |
| Lvl 4: |
Throws a magical hammer at a target enemy unit, dealing 300 damage and stunning the target for 8 seconds. |
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Spell Name: |
Endurance Aura |
Spell type: |
Passive |
| Spell description: |
Increases movement and attack speed of nearby friendly units.
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| Lvl 1: |
Increases nearby friendly units' movement speed by 10% and attack rate by 5%. |
| Lvl 2: |
Increases nearby friendly units' movement speed by 20% and attack rate by 10%. |
| Lvl 3: |
Increases nearby friendly units' movement speed by 30% and attack rate by 15%. |
| Lvl 4: |
Increases nearby friendly units' movement speed by 40% and attack rate by 20%. |
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Spell Name: |
Life Call |
Spell type: |
Channeling |
| Spell description: |
Raises dead units in an area to fight for a period of time. Raised units are invulnerable. With level, number of corpses raised increases. For all levels: Cooldown 180 seconds. Mana cost 200.
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| Lvl 1: |
Revives 6 dead units in an area to fight for the Paladin for 40 seconds. Raised units are invulnerable. Lasts 40 seconds. |
| Lvl 2: |
Revives 12 dead units in an area to fight for the Paladin for 50 seconds. Raised units are invulnerable. Lasts 50 seconds. |
| Lvl 3: |
n/a |
| Lvl 4: |
n/a |
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