Hero database V20.0C

Dark
Side
Hero
 
Corrupted Ancient - Dendrodeath

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Base Damage:
28
-
38
Primary Atribute:
str
Base Agility:
14
Agility per level:
1.5
Base Strength:
26
Strength per level:
2.4
Base Intelligence:
17
Intelligence per level:
2.6
 
Spell Name:
Corruption
Spell type:
Instant Cast
Spell description:

Performs a death corruption which damages ground units in a target area over time. With level, damage increases. For all levels: Cooldown 10 seconds. Mana cost 135.

 

Lvl 1: Performs a death corruption that damages and burns ground units for 60 damage a second for 3 seconds. Additionally, minor damage is taken.
Lvl 2: Performs a death corruption that damages and burns ground units for 90 damage a second for 3 seconds. Additionally, minor damage is taken.
Lvl 3: Performs a death corruption that damages and burns ground units for 120 damage a second for 3 seconds. Additionally, minor damage is taken.
Lvl 4: Performs a death corruption that damages and burns ground units for 150 damage a second for 3 seconds. Additionally, minor damage is taken.
 
Spell Name:
Deathly insects
Spell type:
Time
Spell description:

The Dendrodeath calls deadly insects from deep forests to bite the enemy and take damage per seconds, disturb him from attacks and causes him to miss occasionally. With level increase Bite damage, dps damage , miss chance and manacost

 

Lvl 1: The Dendrodeath calls deadly insects from deep forests to bite the enemy for 25 damage and take 25 damage per seconds, disturb him from attacks and causes him to miss occasionally (10%). Last 5 seconds. Cooldown 7 seconds. Mana cost 70.
Lvl 2: The Dendrodeath calls deadly insects from deep forests to bite the enemy for 50 damage and take 40 damage per seconds, disturb him from attacks and causes him to miss occasionally (20%). Last 5 seconds. Cooldown 7.75 seconds. Mana cost 85.
Lvl 3: The Dendrodeath calls deadly insects from deep forests to bite the enemy for 75 damage and take 65 damage per seconds, disturb him from attacks and causes him to miss occasionally (30%). Last 5 seconds. Cooldown 8.50 seconds. Mana cost 100.
Lvl 4: The Dendrodeath calls deadly insects from deep forests to bite the enemy for 100 damage and take 70 damage per seconds, disturb him from attacks and causes him to miss occasionally (40%). Last 5 seconds. Cooldown 9.25 seconds. Mana cost 115.
 
Spell Name:
Critical Strike
Spell type:
Passive
Spell description:

Gives a chance to do more damage on an attack. With level, damage multiplier increases.

 

Lvl 1: Gives a 20% chance to do 1.5 times normal damage on an attack.
Lvl 2: Gives a 20% chance to do 1.75 times normal damage on an attack.
Lvl 3: Gives a 20% chance to do 2.0 times normal damage on an attack.
Lvl 4: Gives a 20% chance to do 2.5 times normal damage on an attack.
 
Spell Name:
Ancient Sasquatch
Spell type:
Summoning
Spell description:

Dendrodeath calls an Ancient Sasquatch down from the deep earth, dealing damage and stunning enemy land units for a period of time. Sasquatch gain 8 bonus damage for each hero level. With level, damage and Sasquatch duration increase.

 

Lvl 1: Dendrodeath calls an Ancient Sasquatch down from the deep earth, dealing damage 200 and stunning enemy land units for 5 seconds. Sasquatch gain 8 bonus damage for each hero level. The Sasquatch lasts 140 seconds. Cooldown 160 seconds. Mana cost 170.
Lvl 2: Dendrodeath calls an Ancient Sasquatch down from the deep earth, dealing damage 300 and stunning enemy land units for 6 seconds. Sasquatch gain 8 bonus damage for each hero level. The Sasquatch lasts 160 seconds. Cooldown 170 seconds. Mana cost 200.
Lvl 3: Dendrodeath calls an Ancient Sasquatch down from the deep earth, dealing damage 400 and stunning enemy land units for 7 seconds. Sasquatch gain 8 bonus damage for each hero level. The Sasquatch lasts 180 seconds. Cooldown 180 seconds. Mana cost 230.
Lvl 4: n/a
 

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