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Spell Name: |
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Spell type: |
Instant Cast |
| Spell description: |
A coil of death that can damage an enemy living unit or heal a friendly Undead unit. With level, amount Healed/Damaged increases. For all levels: Cooldown 5 seconds. Mana cost 75.
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| Lvl 1: |
A coil of death that can heal a friendly Undead unit for 200 hit points, or deal half damage to an enemy living unit. |
| Lvl 2: |
A coil of death that can heal a friendly Undead unit for 400 hit points, or deal half damage to an enemy living unit. |
| Lvl 3: |
A coil of death that can heal a friendly Undead unit for 600 hit points, or deal half damage to an enemy living unit. |
| Lvl 4: |
A coil of death that can heal a friendly Undead unit for 800 hit points, or deal half damage to an enemy living unit. |
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Spell Name: |
Summon Fire Elements |
Spell type: |
Summoning |
| Spell description: |
Summons fire elements to attack the hero enemies. With level number of summoned units increase. For all levels: Mana cost 125.
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| Lvl 1: |
Summons 1 fire element to attack the hero enemies. Cooldown 27 seconds. |
| Lvl 2: |
Summons 2 fire elements to attack the hero enemies. Cooldown 29 seconds. |
| Lvl 3: |
Summons 3 fire elements to attack the hero enemies. Cooldown 33 seconds. |
| Lvl 4: |
Summons 2 mega fire elements to attack the hero enemies. Cooldown 35 seconds. |
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Spell Name: |
Deadfall |
Spell type: |
Passive |
| Spell description: |
While attacking, the Orc Warlock has a percentage chance to drag the target enemy unit to a 250 range of him, in addition he deals damage according to spell level.
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| Lvl 1: |
Gives Gul'dan a 3% chance to drag the attacked enemy unit to a 250 range of him, in addition he deals 25 points of damage. |
| Lvl 2: |
Gives Gul'dan a 6% chance to drag the attacked enemy unit to a 250 range of him, in addition he deals 50 points of damage. |
| Lvl 3: |
Gives Gul'dan a 9% chance to drag the attacked enemy unit to a 250 range of him, in addition he deals 75 points of damage. |
| Lvl 4: |
Gives Gul'dan a 12% chance to drag the attacked enemy unit to a 250 range of him, in addition he deals 100 points of damage. |
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Spell Name: |
Tranquility |
Spell type: |
Channeling |
| Spell description: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units hit points per second. Lasts 30 seconds. With level, amount healed increases. For all levels: Cooldown 120 seconds. Mana cost 200.
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| Lvl 1: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 50 hit points per second |
| Lvl 2: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 100 hit points per second. |
| Lvl 3: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 125 hit points per second. |
| Lvl 4: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 150 hit points per second. |
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