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Spell Name: |
Holy Light |
Spell type: |
Instant Cast |
| Spell description: |
A holy light that can heal a friendly living unit or damage an enemy Undead unit with 800 Range. For all levels: Mana cost 70. Cooldown 5 seconds.
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| Lvl 1: |
A holy light that can heal a friendly living unit for 200 or deal half damage to an enemy Undead unit. |
| Lvl 2: |
A holy light that can heal a friendly living unit for 400 or deal half damage to an enemy Undead unit. |
| Lvl 3: |
A holy light that can heal a friendly living unit for 600 or deal half damage to an enemy Undead unit. |
| Lvl 4: |
A holy light that can heal a friendly living unit for 800 or deal half damage to an enemy Undead unit. |
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Spell Name: |
Healing Wave |
Spell type: |
Instant Cast |
| Spell description: |
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage with 700 Range. For all levels: Mana cost 90. Cooldown 12 seconds. Range 700.
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| Lvl 1: |
Calls forth a wave of healing energy that bounces up to 2 times, healing 100 damage on the primary target. Each jump heals less damage. |
| Lvl 2: |
Calls forth a wave of healing energy that bounces up to 4 times, healing 200 damage on the primary target. Each jump heals less damage. |
| Lvl 3: |
Calls forth a wave of healing energy that bounces up to 6 times, healing 300 damage on the primary target. Each jump heals less damage. |
| Lvl 4: |
Calls forth a wave of healing energy that bounces up to 8 times, healing 400 damage on the primary target. Each jump heals less damage. |
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Spell Name: |
Light Aura |
Spell type: |
Passive |
| Spell description: |
Gives additional armor to nearby friendly units, in addition they have a chance to get struck with Inner Fire while attacking. Inner Fire grants 15% Extra Damage.
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| Lvl 1: |
Gives 3 additional armor to nearby friendly units. While attacking units under the effect of this aura have a 2% chance of getting Inner Fire for 20 seconds. Inner Fire grants 15% Extra Damage. |
| Lvl 2: |
Gives 5 additional armor to nearby friendly units. While attacking units under the effect of this aura have a 4% chance of getting Inner Fire for 20 seconds. Inner Fire grants 15% Extra Damage. |
| Lvl 3: |
Gives 7 additional armor to nearby friendly units. While attacking units under the effect of this aura have a 6% chance of getting Inner Fire for 20 seconds. Inner Fire grants 15% Extra Damage. |
| Lvl 4: |
Gives 9 additional armor to nearby friendly units. While attacking units under the effect of this aura have a 8% chance of getting Inner Fire for 20 seconds. Inner Fire grants 15% Extra Damage. |
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Spell Name: |
Tranquility |
Spell type: |
Time |
| Spell description: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units hit points per second.
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| Lvl 1: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 50 hit points per second. For all levels: Lasts 30 seconds. Mana cost 200. Cooldown 120 seconds. Area effect 900. |
| Lvl 2: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 100 hit points per second. |
| Lvl 3: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 125 hit points per second. |
| Lvl 4: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 150 hit points per second. |
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