Hero database V20.0C

Light
Side
Hero
 
Medic - Marine

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Base Damage:
33
-
37
Primary Atribute:
AGI
Base Agility:
19
Agility per level:
1.8
Base Strength:
17
Strength per level:
1.8
Base Intelligence:
22
Intelligence per level:
2.8
 
Spell Name:
Holy Light
Spell type:
Instant Cast
Spell description:

A holy light that can heal a friendly living unit or damage an enemy Undead unit with 800 Range. For all levels: Mana cost 70. Cooldown 5 seconds.

 

Lvl 1: A holy light that can heal a friendly living unit for 200 or deal half damage to an enemy Undead unit.
Lvl 2: A holy light that can heal a friendly living unit for 400 or deal half damage to an enemy Undead unit.
Lvl 3: A holy light that can heal a friendly living unit for 600 or deal half damage to an enemy Undead unit.
Lvl 4: A holy light that can heal a friendly living unit for 800 or deal half damage to an enemy Undead unit.
 
Spell Name:
Healing Wave
Spell type:
Instant Cast
Spell description:

Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage with 700 Range. For all levels: Mana cost 90. Cooldown 12 seconds. Range 700.

 

Lvl 1: Calls forth a wave of healing energy that bounces up to 2 times, healing 100 damage on the primary target. Each jump heals less damage.
Lvl 2: Calls forth a wave of healing energy that bounces up to 4 times, healing 200 damage on the primary target. Each jump heals less damage.
Lvl 3: Calls forth a wave of healing energy that bounces up to 6 times, healing 300 damage on the primary target. Each jump heals less damage.
Lvl 4: Calls forth a wave of healing energy that bounces up to 8 times, healing 400 damage on the primary target. Each jump heals less damage.
 
Spell Name:
Light Aura
Spell type:
Passive
Spell description:

Gives additional armor to nearby friendly units, in addition they have a chance to get struck with Inner Fire while attacking. Inner Fire grants 15% Extra Damage.

 

Lvl 1: Gives 3 additional armor to nearby friendly units. While attacking units under the effect of this aura have a 2% chance of getting Inner Fire for 20 seconds. Inner Fire grants 15% Extra Damage.
Lvl 2: Gives 5 additional armor to nearby friendly units. While attacking units under the effect of this aura have a 4% chance of getting Inner Fire for 20 seconds. Inner Fire grants 15% Extra Damage.
Lvl 3: Gives 7 additional armor to nearby friendly units. While attacking units under the effect of this aura have a 6% chance of getting Inner Fire for 20 seconds. Inner Fire grants 15% Extra Damage.
Lvl 4: Gives 9 additional armor to nearby friendly units. While attacking units under the effect of this aura have a 8% chance of getting Inner Fire for 20 seconds. Inner Fire grants 15% Extra Damage.
 
Spell Name:
Tranquility
Spell type:
Time
Spell description:

Causes rains of healing energy to pour down in a large area, healing friendly allied units hit points per second.

 

Lvl 1: Causes rains of healing energy to pour down in a large area, healing friendly allied units for 50 hit points per second. For all levels: Lasts 30 seconds. Mana cost 200. Cooldown 120 seconds. Area effect 900.
Lvl 2: Causes rains of healing energy to pour down in a large area, healing friendly allied units for 100 hit points per second.
Lvl 3: Causes rains of healing energy to pour down in a large area, healing friendly allied units for 125 hit points per second.
Lvl 4: Causes rains of healing energy to pour down in a large area, healing friendly allied units for 150 hit points per second.
 

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