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Spell Name: |
Entangling Roots |
Spell type: |
Time |
| Spell description: |
Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. With level, duration and damage increases. For all levels: Cooldown 12 sec. Mana cost 85.
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| Lvl 1: |
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 12 seconds, and dealing 15 damage per second. |
| Lvl 2: |
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 12 seconds, and dealing 25 damage per second. |
| Lvl 3: |
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 15 seconds, and dealing 35 damage per second. |
| Lvl 4: |
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 21 seconds, and dealing 50 damage per second. |
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Spell Name: |
Nature Energy |
Spell type: |
Instant Cast |
| Spell description: |
Adds extra damage to Hero's attacks and creates a temporary mana trap out of each unit that is killed under its effect. The mana trap damages nearby enemies that cast spells. With level damage increases.
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| Lvl 1: |
Adds 25 extra damage to Callifax's attacks. Each unit killed under the effect of Nature Energy, will turn into a temporary mana trap that damages nearby enemies when they cast spells for 6 damage per mana point, half to heroes. Each trap lasts 10 seconds. |
| Lvl 2: |
Adds 30 extra damage to Callifax's attacks. Each unit killed under the effect of Nature Energy, will turn into a temporary mana trap that damages nearby enemies when they cast spells for 6 damage per mana point, half to heroes. Each trap lasts 12 seconds. |
| Lvl 3: |
Adds 35 extra damage to Callifax's attacks. Each unit killed under the effect of Nature Energy, will turn into a temporary mana trap that damages nearby enemies when they cast spells for 6 damage per mana point, half to heroes. Each trap lasts 14 seconds. |
| Lvl 4: |
Adds 40 extra damage to Callifax's attacks. Each unit killed under the effect of Nature Energy, will turn into a temporary mana trap that damages nearby enemies when they cast spells for 6 damage per mana point, half to heroes. Each trap lasts 16 seconds. |
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Spell Name: |
Serenity Aura |
Spell type: |
Passive |
| Spell description: |
Units under the effect of this aura have a chance to be healed when attacked.
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| Lvl 1: |
Gives a 3% chance to be healed by 20 hp when attacked. |
| Lvl 2: |
Gives a 6% chance to be healed by 40 hp when attacked. |
| Lvl 3: |
Gives a 9% chance to be healed by 60 hp when attacked. |
| Lvl 4: |
Gives a 12% chance to be healed by 80 hp when attacked. |
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Spell Name: |
Divine Intervention |
Spell type: |
Time |
| Spell description: |
Califax allows Cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero and slowing units down for a period of 16 seconds. With level cooldown increases.
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| Lvl 1: |
Califax allows Cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero dealing 105 damage per explosion and slowing units down for 9 seconds. Cooldown 210 seconds. Mana cost 250. |
| Lvl 2: |
Califax allows Cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero dealing 225 damage per explosion and slowing units down for 9 seconds. Cooldown 230 seconds. Mana cost 300. |
| Lvl 3: |
Califax allows Cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero dealing 375 damage per explosion and slowing units down for 9 seconds. Cooldown 250 seconds. Mana cost 350. |
| Lvl 4: |
n/a |
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