Hero database V20.0C

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Hyjal Priest - Califax

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Base Damage:
26
-
42
Primary Atribute:
INT
Base Agility:
20
Agility per level:
1.5
Base Strength:
15
Strength per level:
2
Base Intelligence:
17
Intelligence per level:
3.5
 
Spell Name:
Entangling Roots
Spell type:
Time
Spell description:

Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. With level, duration and damage increases. For all levels: Cooldown 12 sec. Mana cost 85.

 

Lvl 1: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 12 seconds, and dealing 15 damage per second.
Lvl 2: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 12 seconds, and dealing 25 damage per second.
Lvl 3: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 15 seconds, and dealing 35 damage per second.
Lvl 4: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 21 seconds, and dealing 50 damage per second.
 
Spell Name:
Nature Energy
Spell type:
Instant Cast
Spell description:

Adds extra damage to Hero's attacks and creates a temporary mana trap out of each unit that is killed under its effect. The mana trap damages nearby enemies that cast spells. With level damage increases.

 

Lvl 1: Adds 25 extra damage to Callifax's attacks. Each unit killed under the effect of Nature Energy, will turn into a temporary mana trap that damages nearby enemies when they cast spells for 6 damage per mana point, half to heroes. Each trap lasts 10 seconds.
Lvl 2: Adds 30 extra damage to Callifax's attacks. Each unit killed under the effect of Nature Energy, will turn into a temporary mana trap that damages nearby enemies when they cast spells for 6 damage per mana point, half to heroes. Each trap lasts 12 seconds.
Lvl 3: Adds 35 extra damage to Callifax's attacks. Each unit killed under the effect of Nature Energy, will turn into a temporary mana trap that damages nearby enemies when they cast spells for 6 damage per mana point, half to heroes. Each trap lasts 14 seconds.
Lvl 4: Adds 40 extra damage to Callifax's attacks. Each unit killed under the effect of Nature Energy, will turn into a temporary mana trap that damages nearby enemies when they cast spells for 6 damage per mana point, half to heroes. Each trap lasts 16 seconds.
 
Spell Name:
Serenity Aura
Spell type:
Passive
Spell description:

Units under the effect of this aura have a chance to be healed when attacked.

 

Lvl 1: Gives a 3% chance to be healed by 20 hp when attacked.
Lvl 2: Gives a 6% chance to be healed by 40 hp when attacked.
Lvl 3: Gives a 9% chance to be healed by 60 hp when attacked.
Lvl 4: Gives a 12% chance to be healed by 80 hp when attacked.
 
Spell Name:
Divine Intervention
Spell type:
Time
Spell description:

Califax allows Cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero and slowing units down for a period of 16 seconds. With level cooldown increases.

 

Lvl 1: Califax allows Cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero dealing 105 damage per explosion and slowing units down for 9 seconds. Cooldown 210 seconds. Mana cost 250.
Lvl 2: Califax allows Cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero dealing 225 damage per explosion and slowing units down for 9 seconds. Cooldown 230 seconds. Mana cost 300.
Lvl 3: Califax allows Cenarius and his ancient protectors to intervene in the fight, summoning random explosions of fury around the hero dealing 375 damage per explosion and slowing units down for 9 seconds. Cooldown 250 seconds. Mana cost 350.
Lvl 4: n/a
 

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