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Spell Name: |
Flame Strike |
Spell type: |
Instant Cast |
| Spell description: |
Conjures a pillar of fire which damages ground units in a target area over time. With level, damage and area increases. For all levels: Cooldown 10 seconds. Mana cost 135.
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| Lvl 1: |
Conjures a pillar of flame that burns ground units for 45 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take minor damage. |
| Lvl 2: |
Conjures a pillar of flame that burns ground units for 80 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take light damage. |
| Lvl 3: |
Conjures a pillar of flame that burns ground units for 110 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take moderate damage. |
| Lvl 4: |
Conjures a pillar of flame that burns ground units for 140 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take moderate damage. |
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Spell Name: |
Enflame |
Spell type: |
Time |
| Spell description: |
Enflames a target unit and tranforms it into a random critter, in addition deals damage in an area around the target unit., disabling special abilities. With level, duration increases. For all levels: Cooldown 18 seconds. Mana cost 70.
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| Lvl 1: |
Enflames a target unit and tranforms it into a random critter for 6 seconds, in addition deals 50 damage in an area of 350. |
| Lvl 2: |
Enflames a target unit and tranforms it into a random critter for 8 seconds, in addition deals 100 damage in an area of 400. |
| Lvl 3: |
Enflames a target unit and tranforms it into a random critter for 10 seconds, in addition deals 150 damage in an area of 450. |
| Lvl 4: |
Enflames a target unit and tranforms it into a random critter for 12 seconds, in addition deals 200 damage in an area of 500. |
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Spell Name: |
Siphon Mana |
Spell type: |
Channeling |
| Spell description: |
Absorbs the magical energies and life of a target enemy unit by taking mana/hp from it every second and giving it to the Blood Mage. With level, mana drained per second increases. For all levels: Cooldown 6 seconds. Mana cost 30.
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| Lvl 1: |
Absorbs the magical energies of a target enemy unit by taking 20 mana per second from it and giving it to the Blood Mage. Lasts 6 seconds. Also draws 10HP/s. |
| Lvl 2: |
Absorbs the magical energies of a target enemy unit by taking 40 mana per second from it and giving it to the Blood Mage. Lasts 6 seconds. Also draws 20HP/s. |
| Lvl 3: |
Absorbs the magical energies of a target enemy unit by taking 60 mana per second from it and giving it to the Blood Mage. Lasts 6 seconds. Also draws 30HP/s. |
| Lvl 4: |
Absorbs the magical energies of a target enemy unit by taking 80 mana per second from it and giving it to the Blood Mage. Lasts 6 seconds. Also draws 40HP/s. |
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Spell Name: |
Phoenix |
Spell type: |
Summoning |
| Spell description: |
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.
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| Lvl 1: |
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Cooldown 120 seconds. Mana cost 225. |
| Lvl 2: |
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Cooldown 110 seconds. Mana cost 200. |
| Lvl 3: |
Summons two powerful Phoenixs. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. Cooldown 110 seconds. Mana cost 175. |
| Lvl 4: |
n/a |
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