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Spell Name: |
Entangling roots |
Spell type: |
Time |
| Spell description: |
Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. With level, duration and damage increases. For all levels: Cooldown 10 seconds. Mana cost 85.
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| Lvl 1: |
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 12 seconds (3 seconds to heroes), and dealing 15 damage per second. |
| Lvl 2: |
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 12 seconds (4 seconds to heroes), and dealing 25 damage per second. |
| Lvl 3: |
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 15 seconds (5 seconds to heroes), and dealing 35 damage per second. |
| Lvl 4: |
Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 21 seconds (7 seconds to heroes), and dealing 50 damage per second. |
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Spell Name: |
Force of Nature |
Spell type: |
Summoning |
| Spell description: |
Summons Treants. With level, the number of Treants summoned increases. For all levels: Cooldown 15 seconds. Mana cost 100. Lasts 60 seconds.
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| Lvl 1: |
Summons 2 Treants. |
| Lvl 2: |
Summons 3 Treants. |
| Lvl 3: |
Summons 4 Mega Treants. |
| Lvl 4: |
Summons 4 Mega Treants. |
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Spell Name: |
Thorns Aura |
Spell type: |
Passive |
| Spell description: |
An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it. With level, the returned damage increases.
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| Lvl 1: |
An aura that gives friendly nearby units a damage shield, which deals 10% of an enemy unit's melee attack damage back to it. |
| Lvl 2: |
An aura that gives friendly nearby units a damage shield, which deals 15% of an enemy unit's melee attack damage back to it. |
| Lvl 3: |
An aura that gives friendly nearby units a damage shield, which deals 25% of an enemy unit's melee attack damage back to it. |
| Lvl 4: |
An aura that gives friendly nearby units a damage shield, which deals 30% of an enemy unit's melee attack damage back to it. |
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Spell Name: |
Tranquility |
Spell type: |
Channeling |
| Spell description: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units hit points per second. With level, amount healed increases. For all levels: Cooldown 120 seconds. Mana cost 200. Lasts 30 seconds, Area of Effect 900.
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| Lvl 1: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 50 hit points per second. |
| Lvl 2: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 100 hit points per second. |
| Lvl 3: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 125 hit points per second. |
| Lvl 4: |
Causes rains of healing energy to pour down in a large area, healing friendly allied units for 150 hit points per second. |
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