Hero database V20.0C

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Keeper of the Grove - Malfurion

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Base Damage:
23
-
29
Primary Atribute:
INT
Base Agility:
15
Agility per level:
1.5
Base Strength:
17
Strength per level:
2.2
Base Intelligence:
21
Intelligence per level:
3.1
 
Spell Name:
Entangling roots
Spell type:
Time
Spell description:

Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. With level, duration and damage increases. For all levels: Cooldown 10 seconds. Mana cost 85.

 

Lvl 1: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 12 seconds (3 seconds to heroes), and dealing 15 damage per second.
Lvl 2: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 12 seconds (4 seconds to heroes), and dealing 25 damage per second.
Lvl 3: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 15 seconds (5 seconds to heroes), and dealing 35 damage per second.
Lvl 4: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 21 seconds (7 seconds to heroes), and dealing 50 damage per second.
 
Spell Name:
Force of Nature
Spell type:
Summoning
Spell description:

Summons Treants. With level, the number of Treants summoned increases. For all levels: Cooldown 15 seconds. Mana cost 100. Lasts 60 seconds.

 

Lvl 1: Summons 2 Treants.
Lvl 2: Summons 3 Treants.
Lvl 3: Summons 4 Mega Treants.
Lvl 4: Summons 4 Mega Treants.
 
Spell Name:
Thorns Aura
Spell type:
Passive
Spell description:

An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it. With level, the returned damage increases.

 

Lvl 1: An aura that gives friendly nearby units a damage shield, which deals 10% of an enemy unit's melee attack damage back to it.
Lvl 2: An aura that gives friendly nearby units a damage shield, which deals 15% of an enemy unit's melee attack damage back to it.
Lvl 3: An aura that gives friendly nearby units a damage shield, which deals 25% of an enemy unit's melee attack damage back to it.
Lvl 4: An aura that gives friendly nearby units a damage shield, which deals 30% of an enemy unit's melee attack damage back to it.
 
Spell Name:
Tranquility
Spell type:
Channeling
Spell description:

Causes rains of healing energy to pour down in a large area, healing friendly allied units hit points per second. With level, amount healed increases. For all levels: Cooldown 120 seconds. Mana cost 200. Lasts 30 seconds, Area of Effect 900.

 

Lvl 1: Causes rains of healing energy to pour down in a large area, healing friendly allied units for 50 hit points per second.
Lvl 2: Causes rains of healing energy to pour down in a large area, healing friendly allied units for 100 hit points per second.
Lvl 3: Causes rains of healing energy to pour down in a large area, healing friendly allied units for 125 hit points per second.
Lvl 4: Causes rains of healing energy to pour down in a large area, healing friendly allied units for 150 hit points per second.
 

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