Hero database V20.0C

Dark
Side
Hero
 
Acolyte Master - Arraka

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Base Damage:
24
-
32
Primary Atribute:
int
Base Agility:
15
Agility per level:
1.5
Base Strength:
17
Strength per level:
2
Base Intelligence:
22
Intelligence per level:
3
 
Spell Name:
Fingers
Spell type:
Instant Cast
Spell description:

Calls forth a cone of powerful magic attacks to damage enemies. With level, damage and target number increases. For all levels: Cooldown 11 seconds. Mana cost 110.

 

Lvl 1: Calls forth a cone of powerful magic attacks on a target enemy unit, hitting up to 3 enemy units for 100 damage.
Lvl 2: Calls forth a cone of powerful magic attacks on a target enemy unit, hitting up to 4 enemy units for 200 damage.
Lvl 3: Calls forth a cone of powerful magic attacks on a target enemy unit, hitting up to 5 enemy units for 300 damage.
Lvl 4: Calls forth a cone of powerful magic attacks on a target enemy unit, hitting up to 6 enemy units for 350 damage.
 
Spell Name:
Nemesis
Spell type:
Summoning
Spell description:

Summons Nemesis units with multishot capabilities to attack the hero enemies. With level number of summoned units increase and cooldown decreases, summon time increases.

 

Lvl 1: Summons 1 Nemesis to attack the hero enemies. Lasts 15 seconds. Cooldown 35 seconds. Mana cost 120.
Lvl 2: Summons 1 Nemesis to attack the hero enemies. Lasts 20 seconds. Cooldown 32 seconds. Mana cost 120.
Lvl 3: Summons 2 Nemesis to attack the hero enemies. Lasts 25 seconds. Cooldown 30 seconds. Mana cost 120.
Lvl 4: Summons 2 Nemesis to attack the hero enemies. Lasts 30 seconds. Cooldown 28 seconds. Mana cost 120.
 
Spell Name:
Healing Shard
Spell type:
Summoning
Spell description:

Creates an immovably staff that heals nearby friendly units. With levels Healing time and Area of effect increase. For all levels: Cooldown 20 seconds. Mana cost 90.

 

Lvl 1: Summons an immovable ward that heals nearby friendly non-mechanical unit's hit points per second. Lasts 20 seconds.
Lvl 2: Summons an immovable ward that heals nearby friendly non-mechanical unit's hit points per second. Lasts 25 seconds.
Lvl 3: Summons an immovable ward that heals nearby friendly non-mechanical unit's hit points per second. Lasts 30 seconds.
Lvl 4: Summons an immovable ward that heals nearby friendly non-mechanical unit's hit points per second. Lasts 35 seconds.
 
Spell Name:
Pain Under
Spell type:
Channeling
Spell description:

The drone has the ability to dig the ground sand and burrow into it. They show their hands and claw when run near the enemy unit and keep slashing their body for 3 seconds and deal a lot of damage. Units under effect when the spells was finished will continues take minor damage.

 

Lvl 1: The hero's wounds create an opening through earth, allowing spirits to attack enemies dealing massive damage in an area. Area of Effect 300. Cooldown 180 seconds. Mana cost 200.
Lvl 2: The hero's wounds create an opening through earth, allowing spirits to attack enemies dealing massive damage in an area. Area of Effect 400. Cooldown 200 seconds. Mana cost 250.
Lvl 3: The hero's wounds create an opening through earth, allowing spirits to attack enemies dealing massive damage in an area. Area of Effect 500. Cooldown 220 seconds. Mana cost 300.
Lvl 4: n/a
 

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