Hero database V20.0C

Dark
Side
Hero
 
Crypt Lord - Arak-Arahm

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Base Damage:
28
-
34
Primary Atribute:
str
Base Agility:
14
Agility per level:
1.2
Base Strength:
26
Strength per level:
3.2
Base Intelligence:
14
Intelligence per level:
1.6
 
Spell Name:
Impale
Spell type:
Instant Cast
Spell description:

Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. With level, damage and stun time increase. For all levels: Cooldown 9 seconds. Mana cost 100.

 

Lvl 1: Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing 100 damage and hurling enemy ground units into the air in their wake, stunning them for 1 seconds.
Lvl 2: Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing 150 damage and hurling enemy ground units into the air in their wake, stunning them for 1.5 seconds.
Lvl 3: Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing 200 damage and hurling enemy ground units into the air in their wake, stunning them for 2 seconds.
Lvl 4: Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing 250 damage and hurling enemy ground units into the air in their wake, stunning them for 2.5 seconds.
 
Spell Name:
Spiked Carapace
Spell type:
Passive
Spell description:

The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. With level, armor bonus and returned damage factor increase.

 

Lvl 1: Enhances the Crypt Lord's chitinous armor with organic barbs, giving the Crypt Lord 3 bonus armor and returning 15% of melee attack damage to enemies.
Lvl 2: Enhances the Crypt Lord's chitinous armor with organic barbs, giving the Crypt Lord 6 bonus armor and returning 20% of melee attack damage to enemies.
Lvl 3: Enhances the Crypt Lord's chitinous armor with organic barbs, giving the Crypt Lord 9 bonus armor and returning 30% of melee attack damage to enemies.
Lvl 4: Enhances the Crypt Lord's chitinous armor with organic barbs, giving the Crypt Lord 12 bonus armor and returning 35% of melee attack damage to enemies.
 
Spell Name:
Carrion Beetles
Spell type:
Summoning
Spell description:

The Crypt Lord progenerates 1 Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent. With level, hit points, damage and number of beetles possible at a time increase. For all levels: Cooldown 6 seconds. Mana cost 30.

 

Lvl 1: Progenerates 1 Beetle from a target corpse. Beetles have 280 hit points, and deal 21 - 23 damage. Beetles are permanent until killed. Maximum of 5 Beetles. Cooldown 6 seconds. Mana cost 30.
Lvl 2: Progenerates 1 Beetle from a target corpse. Beetles have 380 hit points, and deal 36 - 40 damage, and can burrow. Beetles are permanent until killed. Maximum of 6 Beetles. Cooldown 6 seconds. Mana cost 30.
Lvl 3: Progenerates 1 Beetle from a target corpse. Beetles have 480 hit points, and deal 51 - 57 damage, and can burrow. Beetles are permanent until killed. Maximum of 7 Beetles. Cooldown 6 seconds. Mana cost 30.
Lvl 4: Progenerates 1 Beetle from a target corpse. Beetles have 480 hit points, and deal 51 - 57 damage, and can burrow. Beetles are permanent until killed. Maximum of 8 Beetles.
 
Spell Name:
Defensive Burrow
Spell type:
Time
Spell description:

The Crypt Lord digs into the ground, becomes invisible, and gains faster regeneration rate. Once Under the ground spawns 5 tentacles. With level cooldown decreases.

 

Lvl 1: CL digs into the ground, becomes invisible, and gains faster regeneration rate. Once under the ground spawns 5 tentacles. Regeneration rate is Hero strength /25 per secs. Each hero strength gives +7HP to each tentacle. Cooldown 200 seconds. Mana cost 180.
Lvl 2: CL digs into the ground, becomes invisible, and gains faster regeneration rate. Once Under the ground spawns 5 tentacles. Regeneration rate is Hero strength /25 per secs. Each hero strength gives +7HP to each tentacle. Cooldown 180 seconds. Mana cost 180.
Lvl 3: n/a
Lvl 4: n/a
 

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