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Spell Name: |
Doom Lightning |
Spell type: |
Instant Cast |
| Spell description: |
Call the power of demons to summon a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage. With level, damage and number of jumps increase. For all levels: Cooldown 9 seconds. Mana cost 100.
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| Lvl 1: |
Calls forth a bolt of lightning that bounces up to 4 times, dealing 100 damage on the primary target. Each jump deals less damage. |
| Lvl 2: |
Calls forth a bolt of lightning that bounces up to 8 times, dealing 180 damage on the primary target. Each jump deals less damage. |
| Lvl 3: |
Calls forth a bolt of lightning that bounces up to 10 times, dealing 250 damage on the primary target. Each jump deals less damage. |
| Lvl 4: |
Calls forth a bolt of lightning that bounces up to 12 times, dealing 300 damage on the primary target. Each jump deals less damage. |
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Spell Name: |
Revenger |
Spell type: |
Passive |
| Spell description: |
Enhances hero bones that increases its defense and returns damage to enemy melee attackers. With level, armor bonus and returned damage factor increase.
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| Lvl 1: |
Enhances the Doom Guard's bones with organic barbs, giving him 3 bonus armor and returning 15% of melee attack damage to enemies. |
| Lvl 2: |
Enhances the Doom Guard's bones with organic barbs, giving him 6 bonus armor and returning 20% of melee attack damage to enemies. |
| Lvl 3: |
Enhances the Doom Guard's bones with organic barbs, giving him 9 bonus armor and returning 30% of melee attack damage to enemies. |
| Lvl 4: |
Enhances the Doom Guard's bones with organic barbs, giving him 12 bonus armor and returning 35% of melee attack damage to enemies. |
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Spell Name: |
Disease Aura |
Spell type: |
Passive |
| Spell description: |
Infects nearby enemy living units with Disease Cloud. With level, damage increases.
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| Lvl 1: |
Surrounds the hero with Disease Cloud. Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 6 damage per second. |
| Lvl 2: |
Surrounds the hero with Disease Cloud. Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 9 damage per second. |
| Lvl 3: |
Surrounds the hero with Disease Cloud. Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 12 damage per second. |
| Lvl 4: |
Surrounds the hero with Disease Cloud. Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 15 damage per second. |
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Spell Name: |
Ravaging Infection |
Spell type: |
Time |
| Spell description: |
Creates a swarm of angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Doom Guard when they return. With level, number of swarm units and area of effect increase.
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| Lvl 1: |
Creates 40 angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores 45 hit points each to the Doom Guard when they return. AoE 900. Cooldown 160 seconds. Mana cost 160. |
| Lvl 2: |
Creates 50 angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores 50 hit points each to the Doom Guard when they return. AoE 1000. Cooldown 170 seconds. Mana cost 170. |
| Lvl 3: |
Creates 60 angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores 55 hit points each to the Doom Guard when they return. AoE 1100. Cooldown 180 seconds. Mana cost 180. |
| Lvl 4: |
n/a |
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