Hero database V20.0C

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Hero
 
Doom Guard - Kryton

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Base Damage:
21
-
31
Primary Atribute:
agi
Base Agility:
19
Agility per level:
1.5
Base Strength:
21
Strength per level:
3
Base Intelligence:
22
Intelligence per level:
2
 
Spell Name:
Doom Lightning
Spell type:
Instant Cast
Spell description:

Call the power of demons to summon a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage. With level, damage and number of jumps increase. For all levels: Cooldown 9 seconds. Mana cost 100.

 

Lvl 1: Calls forth a bolt of lightning that bounces up to 4 times, dealing 100 damage on the primary target. Each jump deals less damage.
Lvl 2: Calls forth a bolt of lightning that bounces up to 8 times, dealing 180 damage on the primary target. Each jump deals less damage.
Lvl 3: Calls forth a bolt of lightning that bounces up to 10 times, dealing 250 damage on the primary target. Each jump deals less damage.
Lvl 4: Calls forth a bolt of lightning that bounces up to 12 times, dealing 300 damage on the primary target. Each jump deals less damage.
 
Spell Name:
Revenger
Spell type:
Passive
Spell description:

Enhances hero bones that increases its defense and returns damage to enemy melee attackers. With level, armor bonus and returned damage factor increase.

 

Lvl 1: Enhances the Doom Guard's bones with organic barbs, giving him 3 bonus armor and returning 15% of melee attack damage to enemies.
Lvl 2: Enhances the Doom Guard's bones with organic barbs, giving him 6 bonus armor and returning 20% of melee attack damage to enemies.
Lvl 3: Enhances the Doom Guard's bones with organic barbs, giving him 9 bonus armor and returning 30% of melee attack damage to enemies.
Lvl 4: Enhances the Doom Guard's bones with organic barbs, giving him 12 bonus armor and returning 35% of melee attack damage to enemies.
 
Spell Name:
Disease Aura
Spell type:
Passive
Spell description:

Infects nearby enemy living units with Disease Cloud. With level, damage increases.

 

Lvl 1: Surrounds the hero with Disease Cloud. Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 6 damage per second.
Lvl 2: Surrounds the hero with Disease Cloud. Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 9 damage per second.
Lvl 3: Surrounds the hero with Disease Cloud. Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 12 damage per second.
Lvl 4: Surrounds the hero with Disease Cloud. Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 15 damage per second.
 
Spell Name:
Ravaging Infection
Spell type:
Time
Spell description:

Creates a swarm of angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Doom Guard when they return. With level, number of swarm units and area of effect increase.

 

Lvl 1: Creates 40 angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores 45 hit points each to the Doom Guard when they return. AoE 900. Cooldown 160 seconds. Mana cost 160.
Lvl 2: Creates 50 angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores 50 hit points each to the Doom Guard when they return. AoE 1000. Cooldown 170 seconds. Mana cost 170.
Lvl 3: Creates 60 angry wraiths that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores 55 hit points each to the Doom Guard when they return. AoE 1100. Cooldown 180 seconds. Mana cost 180.
Lvl 4: n/a
 

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