Hero database V20.0C

Dark
Side
Hero
 
Takada - Ninja warrior

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Base Damage:
30
-
52
Primary Atribute:
agi
Base Agility:
23
Agility per level:
2
Base Strength:
19
Strength per level:
2
Base Intelligence:
16
Intelligence per level:
2.25
 
Spell Name:
Ninja Flare
Spell type:
Instant Cast
Spell description:

The Ninja hurls a flurry of fire, damaging nearby enemies. With level, damage, maximum targets number, and area of effect increase. For all levels: Mana cost 100. Cooldown 11 seconds.

 

Lvl 1: The Ninja hurls a flurry of flame, damaging nearby enemies. Each flame does 100 damage. Maximum number of targets 3. Area of effect 400. Gives 33% to heal Ninja for 150HP when cast this spell.
Lvl 2: The Ninja hurls a flurry of flame, damaging nearby enemies. Each flame does 200 damage. Maximum number of targets 4. Area of effect 450. Gives 33% to heal Ninja for 300HP when cast this spell.
Lvl 3: The Ninja hurls a flurry of flame, damaging nearby enemies. Each flame does 300 damage. Maximum number of targets 5. Area of effect 475. Gives 33% to heal Ninja for 450HP when cast this spell.
Lvl 4: The Ninja hurls a flurry of flame, damaging nearby enemies. Each flame does 400 damage. Maximum number of targets 6. Area of effect 500. Gives 33% to heal Ninja for 600HP when cast this spell.
 
Spell Name:
Wind walk
Spell type:
Time
Spell description:

Allows the Ninja to become invisible, and move faster for a set amount of time. When the Ninja attacks a unit to break invisibility, he will deal bonus damage. With level, movement speed, duration, bonus damage and cooldown increase.

 

Lvl 1: Allows the Ninja to become invisible, and move 10% faster for 10 seconds. If the Ninja attacks a unit to break invisibility, the attack will do 50 bonus damage. Cooldown 16 seconds. Mana cost 75.
Lvl 2: Allows the Ninja to become invisible, and move 30% faster for 20 seconds. If the Ninja attacks a unit to break invisibility, the attack will do 75 bonus damage. Cooldown 26 seconds. Mana cost 75.
Lvl 3: Allows the Ninja to become invisible, and move 50% faster for 25 seconds. If the Ninja attacks a unit to break invisibility, the attack will do 100 bonus damage. Cooldown 36 seconds. Mana cost 75.
Lvl 4: Allows the Ninja to become invisible, and move 70% faster for 30 seconds. If the Ninja attacks a unit to break invisibility, the attack will do 125 bonus damage. Cooldown 46 seconds. Mana cost 75.
 
Spell Name:
Evasion
Spell type:
Passive
Spell description:

Gives a percent chance to avoid attacks. With level, the chance increases.

 

Lvl 1: Gives an 8% chance to dodge an attack, additional 13% if takada use ninja strike.
Lvl 2: Gives a 12% chance to avoid an attack, additional 13% if takada use ninja strike.
Lvl 3: Gives a 16% chance to avoid an attack, additional 13% if takada use ninja strike.
Lvl 4: Gives a 20% chance to avoid an attack, additional 13% if takada use ninja strike.
 
Spell Name:
Ninja Strike
Spell type:
Time
Spell description:

Ninja strike more chances to dodge attacks, also gain increases the attack speed and movement speed

 

Lvl 1: Ninja gets 13% more chances to dodge attacks, also gain increases the attack speed and movement speed by 100%. Lasts 60 seconds. Cooldown 200 seconds. Mana cost 19..
Lvl 2: Ninja gets 13% more chances to dodge attacks, also gain increases the attack speed and movement speed by 100%. Lasts 60 seconds. Cooldown 160 seconds. Mana cost 240.
Lvl 3: n/a
Lvl 4: n/a
 

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