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Spell Name: |
Ninja Flare |
Spell type: |
Instant Cast |
| Spell description: |
The Ninja hurls a flurry of fire, damaging nearby enemies. With level, damage, maximum targets number, and area of effect increase. For all levels: Mana cost 100. Cooldown 11 seconds.
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| Lvl 1: |
The Ninja hurls a flurry of flame, damaging nearby enemies. Each flame does 100 damage. Maximum number of targets 3. Area of effect 400. Gives 33% to heal Ninja for 150HP when cast this spell. |
| Lvl 2: |
The Ninja hurls a flurry of flame, damaging nearby enemies. Each flame does 200 damage. Maximum number of targets 4. Area of effect 450. Gives 33% to heal Ninja for 300HP when cast this spell. |
| Lvl 3: |
The Ninja hurls a flurry of flame, damaging nearby enemies. Each flame does 300 damage. Maximum number of targets 5. Area of effect 475. Gives 33% to heal Ninja for 450HP when cast this spell. |
| Lvl 4: |
The Ninja hurls a flurry of flame, damaging nearby enemies. Each flame does 400 damage. Maximum number of targets 6. Area of effect 500. Gives 33% to heal Ninja for 600HP when cast this spell. |
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Spell Name: |
Wind walk |
Spell type: |
Time |
| Spell description: |
Allows the Ninja to become invisible, and move faster for a set amount of time. When the Ninja attacks a unit to break invisibility, he will deal bonus damage. With level, movement speed, duration, bonus damage and cooldown increase.
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| Lvl 1: |
Allows the Ninja to become invisible, and move 10% faster for 10 seconds. If the Ninja attacks a unit to break invisibility, the attack will do 50 bonus damage. Cooldown 16 seconds. Mana cost 75.
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| Lvl 2: |
Allows the Ninja to become invisible, and move 30% faster for 20 seconds. If the Ninja attacks a unit to break invisibility, the attack will do 75 bonus damage. Cooldown 26 seconds. Mana cost 75. |
| Lvl 3: |
Allows the Ninja to become invisible, and move 50% faster for 25 seconds. If the Ninja attacks a unit to break invisibility, the attack will do 100 bonus damage. Cooldown 36 seconds. Mana cost 75. |
| Lvl 4: |
Allows the Ninja to become invisible, and move 70% faster for 30 seconds. If the Ninja attacks a unit to break invisibility, the attack will do 125 bonus damage. Cooldown 46 seconds. Mana cost 75. |
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Spell Name: |
Evasion |
Spell type: |
Passive |
| Spell description: |
Gives a percent chance to avoid attacks. With level, the chance increases.
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| Lvl 1: |
Gives an 8% chance to dodge an attack, additional 13% if takada use ninja strike. |
| Lvl 2: |
Gives a 12% chance to avoid an attack, additional 13% if takada use ninja strike. |
| Lvl 3: |
Gives a 16% chance to avoid an attack, additional 13% if takada use ninja strike. |
| Lvl 4: |
Gives a 20% chance to avoid an attack, additional 13% if takada use ninja strike. |
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Spell Name: |
Ninja Strike |
Spell type: |
Time |
| Spell description: |
Ninja strike more chances to dodge attacks, also gain increases the attack speed and movement speed
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| Lvl 1: |
Ninja gets 13% more chances to dodge attacks, also gain increases the attack speed and movement speed by 100%. Lasts 60 seconds. Cooldown 200 seconds. Mana cost 19.. |
| Lvl 2: |
Ninja gets 13% more chances to dodge attacks, also gain increases the attack speed and movement speed by 100%. Lasts 60 seconds. Cooldown 160 seconds. Mana cost 240. |
| Lvl 3: |
n/a |
| Lvl 4: |
n/a |
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